Can we not have in game time restrict our play-ability? While It functions as guide for NPC's daily walk cycles and a good way to manage farm growth, It also hampers ability for longer excursions and creates a unneeded stress of time management. There is a simple way solution to this. Just make it so we don't faint at 2 AM. Allow us to explore with as much time as we want without the forced knockout time. You can still have the consequences of farm neglect and SP drain, just allow time to keep flowing. I find that it would feel much better if I made the conscious choice to return to town to farm then having it forced on me.
Other Suggestions:
-Animation for getting on and off the a magnus should be quicker. -Movement in general should be quicker. -Option to zoom out camera would be nice.
-Perhaps a fast travel system to get back to town faster? Losing my magnus and walking back is dreadful (especially with the clock ticking). -Less loading zones would be nice. -Bigger areas (the above would solve that problem). -Things need to be easier to interact with. -I like how crafting is a minigame, perhaps mining and logging could be too? -The ability to charge a chop in logging (or hold the button down) would be nice (same with mining). (Unless we learn this later?) -More weapons too. There is an entire stat dedicated to magic but only one magic weapon? -The farm clutters way to quickly for a single person. -More customization of the farm would be nice. -I think stats for things like mining should be separate from combat stats. Have 2 different stat allocations for that stuff.
Despite my grips with time, I love what you guys have so far. Keep up the great work!